Friday, November 4, 2011

Applying the List Method

So in my earlier post on design, I mentioned how I would give a list of possible adventures with limited data on which to decide what to do next.

What about in town? When staying at a motel or hotel, in almost any town or city, a list is provided:


The Owlbear's Nest - Come sit by our hearth and listen to the finest in local bards, and choose from our unmatched selection of dwarven ales.

Beholder's Eye - Our master chef will levitate your meal directly to your plate, a dining experience you will never forget.

The Extended Rest Inn and Tavern - Proudly re-opened after extensive re-modeling. Please leave your pet dragons at home.

Little capsule descriptions of local businesses written to attract customers. This list does not have to be complete, but will include most that are on the beaten path.

Unlike the list of doors, these locations will have to be fleshed out a bit more in advance, but won't require the same list of details. Maybe a floor plan, a menu, and a list of four NPCs (shouldn't need combat stats of their own) to provide local flavor.

When the players are traveling to these locations, I don't plan to skip "ok you walk to xyz bar", at least the first time. Mentioning businesses, open and active or closed and boarded up can provide hooks for future adventures, establish these places in everyone's minds.

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