Sunday, August 28, 2011

Dungeons & Allies (Fishy the Ranger, Session 3)

Been a bit of a lazy sunday. Got up early with the baby but aside from time with her I didn't really do a lot of home-making today.

In the early afternoon my wife and daughter took a nap, leaving my son and I free to do some gaming.

First we tried out Axis and Allies Miniatures, which I picked up cheap in the "pick our bones clean" sale at Borders. Pretty fun, a bit of complication in learning the combat and movement rules. Beat my son with a point-inferior army (two units of which were pretty useless against his tanks) of a machine-gunner, a mauser, and a panzerfaust, and a panzer 3 (a 13 point tank, undergunned against his russian t34 and his sherman tank, 28 and 24 points)

So with such a deficient force how did I win? Cover and line-of-sight. Made a lot of "cover" rolls to avoid damage, and the panzerfaust's mysteriously unending supply of rockets won the day.

After a couple games, he asked whether Fishy could win versus a panzerfaust. I offered to make the german soldier as a D&D character and equip him out of the modern book, but he preferred to look at the meager attack numbers from A&A, pointing out that the panzerfaust could not hope to defeat his armor class with attack rolls that didn't go above four or five most times, especially as much as the d6s seemed to be hating my attack rolls in the last game. I mean really, if you throw ten six-siders, should not more than two of them give a result of more than three??

We only ran about an hour of D&D after this. Fishy effected an escape which is amazing, in that I am amazed I didn't have to fudge any rolls for him to escape with skin intact.

Fishy awoke on top of a table in the "banquet hall" (room 9 in your classic KoTB if you're curious and have that available) bound hand and feet, with two lazy guards in the room.

The winning strategy for escaping orcs, if you are curious, goes something like this.

1) Address the orcish guards in a random language, such as draconic or halfling.
2) Receive several beatings as you repeat step one, until you are reduced to a fraction of your original hitpoints.
3) Note that the guard, while he was smashing your face in with the non-business end of his sword, has accidentally dropped a small knife on the table next to you.
4) Having freed yourself, address the orc again, requesting he return your equipment. Fortunately the second guard has left temporarily to relieve himself (Legitimately he waited and watched for a moment after cutting his bonds with the knife)
5) Dispatch the orc with the knife, charge into an adjacent room carrying his sword.
6) After a couple rounds of combat with some orcish tribesmen and the other guard, flee through the banquet hall to exit B.

After it became clear the orcish guards were not going to go looking for them in the daylight, Fishy made his way back to the Keep, and tried to hire a patrol he encountered using the money that he didn't have.

Fortunately, his companion Jerin had been released after the first encounter, on his word he would return with ransom money for Fishy. Even more fortunately, Fishy did not go with his original plan after escaping of marching into the orcish cave with his two remaining HP and a small knife, demanding they return his equipment.

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